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Old Oct 15, 2005, 04:51 PM // 16:51   #21
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Judge's takes 2 seconds to cast.

If you go Axes as a TF W/R you are really limiting your options, you are forced to take a zealous grip and you are forced to devote everything to attack skills.
Depending on what build your team is running, this definately isn't always a good idea. I would say W/R rates as the least potent, all of the other class combinations gives you a choice of supplementing your damage with something, or performing another function, whereas a W/R you are basically stuck in that one mold.
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Old Oct 15, 2005, 05:30 PM // 17:30   #22
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Well, one can modify the W/Mo to use a decent weapon and a good enchant booster for dmg. [mind you you'll need a anti-hex/cond. monk on your back...]

Let's go for damage now instead of conditions eh?

16 Sword
9 strength
10 Smiting

Hamstring / Final Thrust
Sever Artery
Gash
Galrath Slash
Frenzy
Sprint
Victory is Mine! {E} / Signet of Judgement {E}
Strength of Honor

You now have 2 options here:

If you go conditioner [with Hamstring being REALLY hefty in e. cost], you use Victory is Mine! {E}. With 0 tactics, you're still netting back 15e. as well as burying a cripple underneath a bleeding and deep wound. A Crippled Bleeding Deep Wounded fellow will need a condition remover very quickly and ViM! feeds the energy you need to cripple again when necessary. Nobody is escaping you with this build unless condition/energy denial is too strong...

The other build is damage oriented and utilizes Final Thrust with Signet of Judgement. The Judgment Sig will blast your foe(s) into the dirt letting you catch up and do the classic sword 'spike' Sever, Gash, Galrath, Final.

As far as paladin goes, this is probably the best you'll get.

SoH is your buff. Not as hot as a Conjure but at least it lasts and to me is more efficient than Judge's Insight.
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Old Oct 15, 2005, 06:20 PM // 18:20   #23
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Quote:
Originally Posted by The Muffen Man
Your the one giving bad info dude
Judges insight takes what 3 secs to charge making it so easy to interupt there goes 10 energy
Well, maybe you should actually learn the cast time first. And besides, I'm sure the enemy interrupters are babysitting me on my warrior ready to interrupt my spells. Right.

Quote:
Originally Posted by The Muffen Man
and conjure make u need to take an elem upgrade for your weapon so what are you doing when that enchantment gets stripped
Do more damage than you anyways with Frenzy and Sprint. And its sure likely that it'll be stripped since we all know enchant removal beats enchants in this game (sarcasm if you can't tell).

Quote:
Originally Posted by The Muffen Man
talking about weapon upgrades you reckon a zealous upgrade is grap please dont make me laugh I bet you use a sundering upgrade or a furious up grade on the off chance that you get to use it was in evry long while, in the meantime Im replenishing my energy all the time I also bet youve got Knights armour and a +30hp upgrade on your weapon too
What's grap mean? I bet you're still in preschool since you can't even read what I said "requiring a Zealous when you could have Vampiric." Hmm...I dunno, maybe if you tried really really hard you could make Vampiric look like Sundering or Furious, right.

Quote:
Originally Posted by The Muffen Man
with glads armour ive got 27 energy and with the +5 defence upgrade Ive got 105 armour vs physical and 85 vs elemental
so please dont start spuing crap when you dont know sqwat
Scrub doesn't even have Knight's Boots, eh? My advice is to first learn to read, then learn to write, then learn to play this game better.
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Old Oct 15, 2005, 07:18 PM // 19:18   #24
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Quote:
Originally Posted by White Designs
Well, maybe you should actually learn the cast time first. And besides, I'm sure the enemy interrupters are babysitting me on my warrior ready to interrupt my spells. Right.



Do more damage than you anyways with Frenzy and Sprint. And its sure likely that it'll be stripped since we all know enchant removal beats enchants in this game (sarcasm if you can't tell).



What's grap mean? I bet you're still in preschool since you can't even read what I said "requiring a Zealous when you could have Vampiric." Hmm...I dunno, maybe if you tried really really hard you could make Vampiric look like Sundering or Furious, right.



Scrub doesn't even have Knight's Boots, eh? My advice is to first learn to read, then learn to write, then learn to play this game better.
you r talking aload of crap too buddy its just typos so sue me and if you say I dont know how to play because I dont have Knights boots you r a bigger idiot than the other guy because if i recall correctly there was an upday on thte 22/7 that scrappet that closed equiptment exploit anybody
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Old Oct 15, 2005, 07:22 PM // 19:22   #25
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Quote:
Originally Posted by tafy69
Ok, yes it costs double energy but lasts much longer.
No it doesn't. You need 7 beastmastery to get the same 8 seconds you get with Frenzy. The most it can do is 10 seconds at 12 beastmastery...even so, thats a whole 2 seconds longer. So no, its double the energy...and it dosen't last much longer.
Quote:
Originally Posted by tafy69
Yes you gotta sacrifice that 2-3 whole points in Strength to use TF.
Points in strength? What exactly are you talking about? I'm just going to assume you meant beastmastery. Theres no point having 3 in Beastmastery, it dosen't get you any more Tiger's Fury. The breaks I believe are 2/4/7/9/12 giving 6/7/8/9/10 seconds.
Quote:
Originally Posted by tafy69
And locks you out of non attack skills, well thats not so bad
You get no sprint. Thats bad.
It also locks you out of anything you want to take from a secondary class...drain/rend/soh.
Quote:
Originally Posted by White Designs
Good options are: W/Mo for Judge's Insight, W/E for a Conjure or a Ward or maybe Gale, W/Me for a Drain Enchant. W/N...meh, W/R if you want to be picked and lose.
W/N is team-build specific, take whatever you're lacking from the rest of your team.
Quote:
Originally Posted by White Designs
This is tombs so I wouldn't consider taking anything but Eviscerate/Devestating or *maybe* something like a Life Barrier sword.
Life Barrier sword I don't like. Casting 1 life barrier seems just wasteful. Casting 2 life barriers means I get no pips of regen. I have a horrible feeling no pips of regen means I can't use frenzy/sprint.
Quote:
Originally Posted by Yukito Kunisaki
SoH is your buff. Not as hot as a Conjure but at least it lasts and to me is more efficient than Judge's Insight.
Judge's Insight is bad for efficiency. Good for spike. The current trend is towards 2 warrior spike teams I feel.
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Old Oct 15, 2005, 07:26 PM // 19:26   #26
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Quote:
Originally Posted by The Muffen Man
you r talking aload of crap too buddy its just typos so sue me and if you say I dont know how to play because I dont have Knights boots you r a bigger idiot than the other guy because if i recall correctly there was an upday on thte 22/7 that scrappet that closed equiptment exploit anybody
the only equipment exploit that i know of was the armor exploit that allowed you to run around "naked".
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Old Oct 15, 2005, 08:16 PM // 20:16   #27
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Quote:
Originally Posted by The Muffen Man
you r talking aload of crap too buddy its just typos so sue me and if you say I dont know how to play because I dont have Knights boots you r a bigger idiot than the other guy because if i recall correctly there was an upday on thte 22/7 that scrappet that closed equiptment exploit anybody
You don't type or recall correctly. One piece of Knights is still a global damage reduction against attacks.

Regarding TF vs. Frenzy:

TF:
Pro: You don't take double damage.
Cons: Twice the energy cost. Requires a mostly useless /R. Needs useless Beast Mastery points. Locks you out of all non-attack skills (making you kite-bait because you can't Sprint).

Frenzy:
Pros: 5 Energy for 8 seconds. Infinitely recyclable for permanent speed boost. Requires no attribute points. Needs no secondary.
Cons: You take double damage if you get attacked. You have to pay attention.

When I'm monking, I make a point of kiting W/Rs as soon as the TF animation shows up. Thanks for making monking easier for me. A good warrior with Frenzy is a much bigger problem.
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Old Oct 15, 2005, 08:39 PM // 20:39   #28
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while your flying high you arent healing anyone when u stopp to heal i beat the snot outta you
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Old Oct 16, 2005, 02:19 AM // 02:19   #29
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If you're new to tombs, run a build that people ask you to. If you're unranked, a lot of peoplje will tell you to run pretty crappy builds.. but at least you'll be able to see/try different builds and get a feel for what works within a team concept, while not taking responsibility for building your own warr and being criticized later.

Quote:
W/R's and W/E's are the only warriors who get into groups in tombs atm. Any other secondary will get rejected.
This is pretty much correct, and it's a little more specific than that. W/R with an axe, or a W/E with hammer and earth skills.

Once you get to a higher level, you'll start to see better warrs and more versatile builds.

Quote:
You don't type or recall correctly. One piece of Knights is still a global damage reduction against attacks.

Regarding TF vs. Frenzy:

TF:
Pro: You don't take double damage.
Cons: Twice the energy cost. Requires a mostly useless /R. Needs useless Beast Mastery points. Locks you out of all non-attack skills (making you kite-bait because you can't Sprint).

Frenzy:
Pros: 5 Energy for 8 seconds. Infinitely recyclable for permanent speed boost. Requires no attribute points. Needs no secondary.
Cons: You take double damage if you get attacked. You have to pay attention.

When I'm monking, I make a point of kiting W/Rs as soon as the TF animation shows up. Thanks for making monking easier for me. A good warrior with Frenzy is a much bigger problem.
All true here too, but don't try running frenzy yet. You'll just be called a noob by noobs, but later in your warr's life you can start using frenzy and become a more valuable warrior.

I am happy to see more and more axe/air warriors out there, and this is the type of warrior I run the most personally, so there is some hope out there that this prof won't continue to be totally noobed up. But for the most part it is.. so just play what's required, learn for yourself, and as you can progress and play with better/more complicated builds, you'll be able to break out of the 2 bad warrior templates people ask for in most groups right now.

Don't play IWAY if you want to learn how to play a warrior in a team concept, or you'll just be gaining rank while learning very little of what you need to do as a warrior in a more balanced build.
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Old Oct 16, 2005, 02:35 AM // 02:35   #30
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alot of people use w/e's with axes and shock. just thought id be an asshole and say that
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Old Oct 16, 2005, 03:23 AM // 03:23   #31
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Yes, that's why I said that....
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Old Oct 16, 2005, 03:34 AM // 03:34   #32
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wHAT!

i totally said that first
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Old Oct 16, 2005, 09:05 AM // 09:05   #33
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Quote:
I am happy to see more and more axe/air warriors out there
^^^^

Quote:
wHAT!

i totally said that first
No, you didn't


Still not a lot of them, but I have seen a few. I've seen some shock/as warriors too.. that's pretty stupid, but at least it's different.
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Old Oct 16, 2005, 02:20 PM // 14:20   #34
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Quote:
Originally Posted by tafy69
The R is there for Tigers Fury, With smiting so popular it once was Frenzy was a no go area, so all warriors went TF instead. Now Frenzy is doable again, but ppl still like the safe option of a speed buff thats just as good but you dont take double dmg.

Naw, Mo/E smite is coming back I suspect
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Old Oct 16, 2005, 04:05 PM // 16:05   #35
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yes well umm clearly i uh

wtf

>.<
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Old Oct 16, 2005, 04:37 PM // 16:37   #36
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Quote:
Originally Posted by Everous
No it doesn't. You need 7 beastmastery to get the same 8 seconds you get with Frenzy. The most it can do is 10 seconds at 12 beastmastery...even so, thats a whole 2 seconds longer. So no, its double the energy...and it dosen't last much longer.
I think most People will put in in BM for 9 Second TF, Is that so bad?

Quote:
Originally Posted by Everous
Points in strength? What exactly are you talking about? I'm just going to assume you meant beastmastery. Theres no point having 3 in Beastmastery, it dosen't get you any more Tiger's Fury. The breaks I believe are 2/4/7/9/12 giving 6/7/8/9/10 seconds.
LOL! If you take off 3 points in Strength you can get OMG 9 BM points!

Assuming most ppl will do 16 Axe 13 Strength
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Old Oct 16, 2005, 11:17 PM // 23:17   #37
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Whoa, so many builds, dam hard to make a build, right now, meanwhile I'm using an IWAY one lmao xD, but this teams just don't do that good, so I guess I need to read this over and over again to do a nice build.
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